Molleindustria post per month from here on out, but this short film adaptation of Everyday the Same Dream by Patryck Senwicki and Tamas Kiss is too interesting to miss. If you haven't already, I'd recommend as a little experiment watching the film first, then playing the game, but, you know - your call.
Having watched the film through - and having played the game that inspired it some time ago - what strikes me is not that the film is made poorly, but that the game is so much more effective. This pleases me no end. We spend a lot of time in this industry comparing to other mediums our ability to express, evoke and explore emotion and meaning - usually (and I think quite rightly) unfavourably. The opportunity to directly contrast the same story in two different formats is a rare one.
Clearly to some degree the impact of the film is lessened by having played the game first (hence why I'm interested to hear from anyone who watches the film beforehand). It's very hard to judge the film in any sense other than the objective - it's polished, and faithful, but it's hard to say if it's any good at expressing the game's themes.
Very often, I feel, the 'art' in 'art games' could be easily divorced from the games themselves - Braid's gameplay and story both deal with the theme of regret and looking back, but does the gameplay itself really bring that much to the message? It's a topic I discussed briefly in reference to Ceramic Shooter: Electronic Poem, and I think it applies across all mediums - if a piece of art is better appreciated through any format other than its own, then what purpose does it serve?
This is why I particularly hope that the reason I get more from Everyday the Same Dream: The Game has nothing to do with when I first played it or how well made the film version is. I hope the truth is that the sense of routine and the thrill of breaking it is simply more immediate and more evocative in an interactive environment. I hope it means we've found an 'art game' that needs to be not just written about, but played.