...because free web-games generate hits. And also because, just like commercial release, or XBLA, or the AppStore, there's a shit load of shit obscuring the good stuff. In short, I've played a lot of shit so you don't have to.
This is a follow up to the 'Why free is the Future' post I put up an indiscernible amount of time ago, and these are the games that basically made the grade but I didn't have time to include. They're still guaranteed better than 95% of the stuff out there, and I'm going to try to be more critical this time.
It never ceases to amaze me how many truly talented programmers and artists there are out there who're content to turn out clones.
The Company of Myself
Loodon, Little Wheel is perhaps stronger in its aesthetics than its gameplay (which is simplistic point & click). It's beautiful, and the narrative is touching in a self-consciously-designed-to-tweak-the-emotions-of-a-broad-audience, Disney / Pixar kind of a way. but then the fact I'm even making those comparisons can't be a bad sign. Not truly interactive, but worth a crack.
Cactus kind of a way, without entirely abandoning comprehension.