"That Team Bondi expects us to be able to tell whether or not we're being deceived at all is a unique and crucial step forward; that we're expected to do so not from what characters say but from how they say it renders this an exciting experiment indeed."
"For all the brilliance of writing Portal displayed, in terms of delivery it was rarely a game that introduced anything new. But then, when the content is this good I guess that can be forgiven."Anyway, it got some good clicks, and I even got to work on one of the games in the list, so I'm doing it again. This is, really, a very subjective 'E3 Made Me Want This' list, expect E3 was ages ago.
09. Max Payne 3
PC, PS3, 360
When I think of Max Payne I think of a guilty pleasure - ridiculous noire posturing and a central mechanic designed entirely around making the player look cool for minimal effort on his part. To say that that's Max's legacy would be to underplay him, though. For all the tongue that's in his cheek it's a wonder he can narrate at all, but the writing style remains a key strength in a game released at a time when 'style' tended to focus on how much of the screen the word 'HEADSHOT' took up.
The Brazilian setting seems all kinds of wrong; so does the newly heavy set star. There's little doubt Max Payne 3 will deliver pretty, satisfying gunplay - but it's always been about more than that. Max Payne is about a linear game world that offers surprising depth through intelligent detail like the Pink Flamingo TV serial or the interactive funhouse. It's about poignancy through the ludicrous, and even style (or at least structure) over substance.
Suddenly getting the bullet time right seems like the easy part.
08. SSX: Deadly Descents
God I love SSX. Sure, that's in part because it makes me feel a bit like the mainstream - I can't beat my housemates at Pro Evo or GT, but strap a pair of planks to my virtual feet and I'm off.
There's no team on the planet with snowboarding experience like EA Canada, and Deadly Descents is exactly the adrenaline shot this under-supported genre needs.
Everyone seems to be talking about Nidhog. Everyone seems to have played Nidhog, even though there's no official release date in sight. I particularly enjoy this faux interview discussing the high end performance capture the game doesn't have. It almost had me going.
I like Nidhog because it's pretty, because it's social, and because it threatens to redefine how we interact with one another. Naturally it does so in a very humble way, but nonetheless it feels like something fresh.
Part 2 coming soon.